If you have a book to read about the metaverse, it’s Matthew Ball, who is the author of “The Metaverse: And How It Will Revolutionize Everything”
Matthew Ball, who is the author of “The Metaverse: And How It Will Revolutionize Everything” one of the best books on the subject if you want to understand where we come from and where we are going … This book is divided into three parts, with 15 chapters, for a total of about 309 pages. In the introduction, the author outlines some of the ways in which the financial industry and even world governments have already begun to prepare for the changes brought about by the metaverse. Ball cites recent IPOs and statements from large companies as evidence of upcoming changes and also provides some historical examples of anticipating the effects of new technologies.
In the first part – “What is the Metaverse?” The book explains some basic concepts and covers the history of early proto-metaverse ideas and software. It recognizes early contributions from science fiction writers and documents the importance of games like Second Life. The author also includes warnings about companies’ attempts to control the metaverse and the confusion that may be in centering the future on the metaverse. In chapter 3, Matthew Ball provides his own definition of the metaverse and expands every part of the definition of him.
In the second part – “Building the Metaverse”, start addressing some of the technical challenges that will need to be overcome to bring this next generation of technology. The book addresses the issues of bandwidth and latency, CPU and GPU, game engines and platforms integrated into the virtual world. Explore interoperability issues and future hardware development. There are also chapters on payment systems and blockchain technologies, detailing some potential avenues of what metaverse monetization could be.
Part Three – “How the Metaverse Will Revolutionize Everything” focuses on anticipating some of the changes that will come with a Metaverse-centric culture. Discuss deadlines, meta-businesses, and lifestyle and entertainment products. Briefly discusses changes in fashion, industry … Predict the winners and losers of the Metaverse and analyze which current tech giants are best placed to exploit the opportunities of the Metaverse. Finally, he concludes this section by examining issues of government identity, rights and concerns in this future metaverse world. This is a very comprehensive book on the subject!
In one of the chapters we tackle one of the most difficult problems for the metaverse, having the required amount of computation. We will create a bunch of persistent virtual worlds that have an unlimited maximum capacity, and then potentially run blockchains to manage rare or non-rare digital assets within those virtual worlds. There are three prevailing theories, one is just Moore’s law, slowdown or not, which continue to improve and which among other things improves compression. Companies are starting to phase out inelegant data formats and architectures, as well as switching from GIF to MP4 for lighter performance.
The second school is really organized around more efficient resources. This is the Cloud topic. There are issues with this, but the argument would basically be that it’s a bit silly to put the most processing intensive where the individual user is, whose device has to be cheap, light, and replaced every two or three years, for more and more. power, no one should have powerful hardware at home. We should deliver it on an industrial scale. There is a large number of people, Intel or TSMC, who are starting to believe that quantum computing, another idea that has long been considered fanciful, is no longer a foolish thing to believe in and will end up being essential. .
The last and most fun is distributed computing, not necessarily in the sense of the blockchain, but in the sense of the solar panel. For example I have two consoles with great GPUs, both of which are unused. There may be someone in my building right now who could use it. Right now, either they don’t have it or they have to rent it from an expensive remote data center, which produces latency. Do you have a potentially blockchain model that exists or doesn’t exist, Nodle? Do you need a more efficient way to rent excess capacity, like a solar panel, or how does Elon Musk imagine with Tesla in a self-driving car?
It will also require your personal electricity bill to rise and fall in ways you cannot predict. Your bandwidth may be stretched in ways you can’t even predict. It would be sad if the quality of our experience was currently reduced because someone was running your PS5’s GPU at 100%.
In many countries, the bandwidth required to do this is not actually evenly distributed or evenly distributed. Some people have very fast connections and many people have bad connections. There is almost no competition for these connections, the infrastructure to achieve this does not really exist. One of the problems the book talks about is the fact that there are actually very poor TCP / IP systems to handle the prioritization of traffic once it leaves our screen. The author is not talking about paid peering or net neutrality, but literally about the ability to differentiate whether it should be present in 10 milliseconds or 50 milliseconds. These are actually more fundamental questions. We don’t have an efficient way to split GPUs. It’s not like you can say, “I need 80%, but the other 20% can go.” I will say that there are systems for this that have been launched. A company called Otoy has a blockchain-based system called Render Network, it’s the fastest GPU rendering engine, and it’s designed to do just that.