the video game is worth the candle – Liberation

The publisher of the world’s most downloaded game has announced that it will no longer accept certificates of authenticity for digital items on its platform, explaining that they do not match its “creative inclusiveness” values.

Minecraft looks like a UFO in the Web 3.0 era? As tech giants multiply announcements related to NFTs, these certificates of authenticity for digital objects and the metaverse, this virtual world where one could work or see friends, the publisher of Minecraft, Mojang Studios, owned by Microsoft since 2014, have announced that they will no longer accept NFTs on the world’s most downloaded video game platform, with 238 million copies sold since its release in 2009.

“The different uses of NFTs and blockchain technology create digital certificates based on scarcity and exclusion that do not match the values ​​of Minecraft, that are creative inclusiveness and play together. The speculative pricing and investment mindset surrounding NFTs distracts attention from the game and encourages profit, which we believe is incompatible with our players’ long-term happiness and success. ” explains a press release published on July 20. Staff members of Minecraft also highlight the risks of fraud (artificially inflated prices, unreliability of asset managers, etc.) already observed in the past.

“Economic aberration”

The announcement comes as no surprise to economist Julien Pillot, professor-researcher at Inseec Grande Ecole, who confirms that the introduction of cryptocurrencies and speculation is contrary to the philosophy of Minecraft, Game “Co-created by his community”, “very open and without discrimination”. “And then, Minecraft belongs to Microsoft. However, the company is closely linked, at least morally, to its founder, Bill Gates, and the latter never misses an opportunity to say how NFTs are an economic aberration. He adds.

Unlike groups like Meta, the video game industry is still cautious about these blockchain-based technologies, a complex system for transmitting and storing information and a database stored on users’ servers. But some actors have made the controversial choice to embrace the trend. Like Japanese publisher Square Enix, which launched a first series of NFTs in late July to celebrate the game’s 25th anniversary. Final Fantasy VII, or even Ubisoft, which launched the Quartz platform in early December, allowing you to acquire NFTs called “Digits” and usable in the game Tom Clancy’s Ghost Recon Breakpoint. The choice of the French videogame jewel is far from unanimous, many voices, from players to their employees, have raised to denounce a merchant market with a particularly damaging impact on the planet.

“Comparison of two worlds”

“The market is pushing game development studios to open up to microtransactions and NFTs. Except that the original philosophy that prompted the developers of these boxes to embrace their careers is creativity, not profitability. For their part, players fear that games will be degraded as performance depends on the size of their portfolio “, analyzes Julien Pillot. And to conclude: “Today we are witnessing the confrontation of two worlds: that of players and creatives against that of financiers”.

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