In short: Despite continued consumer resistance against integrating NFT and blockchain technology into games, companies continue to incorporate them into titles for the benefit of players (translation: to make more money). However, Microsoft-owned Mojang Studios is avoiding the trend by confirming that the technology will not be officially allowed on the world’s best-selling game, Minecraft.
Many gamers worry about integrating NFT or some form of blockchain technology into their favorite titles, potentially ruining an experience they have enjoyed for years. Some of these people asked for clarification on Mojang’s stance on non-fungible tokens, to which the company sent a lengthy response.
The number of people who played Minecraft was estimated at over 141 million last August, and the game topped the all-time bestseller list with over 238 million units sold. Mojang notes that some of these players and creators use Minecraft to create, trade, and sell NFTs as skins or worlds.
Mojang adds that companies have recently launched NFT implementations associated with Minecraft world files and skin packs. These can be earned by completing in-game and out-of-game activities or by purchasing them outright.
“Each of these uses of NFT and other blockchain technologies creates digital ownership based on scarcity and exclusion, which is inconsistent with Minecraft’s values of creative inclusion and play together,” Mojang explained.
The company said the speculative pricing and investment mentality of NFTs encourage profits and distract from gambling. He also expressed concern that some third-party NFTs may be unreliable, potentially leaving buyers empty-handed. The disappearance of wealth managers and NFTs being sold at artificially or fraudulently inflated prices are other problems Mojang doesn’t want to associate with a game that has a large number of young players.
The message is summarized by: [B]Lockchain technologies cannot be integrated into our Minecraft client and server applications, nor can they be used to create NFTs associated with any game content, including worlds, skins, game items, personalities, or other mods.
There has been a lot of evidence that NFTs in games are something most people don’t want: a reaction from fans against the developers of Stalker 2 who then removed NFTs from the upcoming game; Ubisoft closes NFT support for Ghost Recon Breakpoint; and even the game developers themselves have spoken out against this practice. We’ve also seen F1 Delta Time NFT owners end up with nearly useless tokens after the game closes.