The most interesting highlights of the next Global Forum

The Next World Forum just took place in Riyadh and tons of topics about the future of games and esports were discussed. Here are our highlights from the event.

The next global forum was a conference held in Riyadh in September 2022 that brings together speakers from all over the world. The NWF has focused on the future of gaming and esports, both from a positive economic perspective, but also considering the potential negative consequences of gaming.There have been dozens of exciting discussions, but in this article, we want to highlight the topics we found most interesting.

You can find our three favorite discussions from the event below.

Futuregazing – The metaverse in the spotlight

On the morning of the first day, we were invited to a fascinating discussion about the metaverse and the future of games and consumption. The metaverse, for the uninitiated, it is a hypothetical representation of the Internet as a single connected virtual worldand the speakers had much to say on the subject.

The panel suggested that the Metaverse would effectively be “the third act of the Internet” and be built by game developers rather than web developers.. Chong Geng Ng refined the point by suggesting that it is easier to view the metaverse as a connection of smaller worlds to each other, such as those in The Matrix or World of Warcraft.

The most significant part of the discussion came when the panel moved on to the business opportunities that a Metaverse-style model could offer. They explained how Fortnite now offers in-game concerts and how real-world merchandise will begin to be advertised in the virtual world.. Of course, they also mentioned the limitations of the metaverse, namely: the cost of creating content and the likelihood that users will be dissatisfied with completely virtual experiences.

It’s easy to look at a concept like the Metaverse and find it confusing, but these experts have done a lot to allay our fears. We recommend that you take a look at the discussion if you are interested in the future of network technology:

Who does it belong to anyway? Deconstructing ownership in games and esports

This conference was one of our favorites because he was talking about collaborative efforts rather than competition. Most of the time, when we hear about games and eSports, we’re almost exclusively talking about a publisher-controlled space, but in this speech they have suggested a different approach. It was about moving away from traditional ideas about game ownership.

Turki Al Fawzan offered a real insight into the local market during this conference, and it was very instructive for us to hear how great the demand for games and eSports is in Saudi Arabia. Indeed, as he said, and a huge one two thirds of the Saudi population are gamers, which is a surprisingly high proportion. And it was this community that was really driving the economy of the local esports scene rather than the publishers.

One of the most interesting things they discussed at this conference was the challenges publishers pose to the industry with their desire to control intellectual property and esports. They explained that the future will depend on collaboration between these publishers rather than competition. It was not just about being collaborative per se, but also about the future business opportunities it could offer everyone.

If you are interested in the global market when it comes to games, take a look:

What matters now and in the future – Amplify the game forever

At the opening of the second day we have heard about some of the wellness issues with games. It was a really bold and rather unexpected topic of discussion, but it helped to show how open the forum was to a variety of opinions. Of course, everyone inside

Abdullah Al Rashid opened the discussion with some harsh truths and talked about the compelling quality of the game. of all the players in the world who actively tried to quit, two-thirds only lasted a week before relapsing. This paints a much more extreme picture of video game addiction than many of us have heard before.

Much has been said about the positive effects that gambling can also create, both by redirecting profits to good causes and for the purposes of education. But here Abdullah Al Rashid wanted to remind us once again that, despite these good efforts, the game cannot continue to go completely unchecked. He raised the fact that 1 in 5 people in the world have been bullied through online games, and that too 25% of people who gamble have clinical symptoms, from simple headaches to more serious ailments. The exact logistics of how the game would be controlled was not explained, but it was still a compelling argument.

If you’re ready to learn more about some of the downsides of gambling, we highly recommend this conference:

And these are the highlights of our Next World Forum. We hope this is an event that we can revisit in the future, but for now we have certainly had enough food for thought to satisfy ourselves. Let us know your thoughts on these discussions in the comments below, we always like to hear our readers’ opinions.

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